BCM215 BETA

BCM215 BETA

Just to recap on my digital artefact and analytical framework which was stated in my beta video. My digital artefact will be looking into the game Call of Duty 4 : Modern Warfare where i will be creating a series of blog posts accompanied by a final video essay. I will be analysing whether Call of Duty 4: Modern Warfare is an accurate depiction of a modern war situations or is it more just for entertainment purposes.

Since completing the pitch, i gained feedback from tutors and peers on improvements i could make to my digital artefact and my analytical framework. What surprised me in regards to the feedback i have received is that peers had similar ideas on what concepts i should be look into. Many thought that the week 4 lecture of the Military-Industrial Complex and the Military Entertainment complex would be of use to my analysis and research. Below i have posted the comments made on my pitch.

I had originally created a semester schedule to keep myself on track with research, twitch stream and uploading of blog posts. For the last 3 weeks of semester i have recreated a new schedule with an achievable plan. Each week i will be posting 1 blog post on Call of Duty 4: Modern Warfare while also still watching twitch streams and playing the game myself.

There have been a variety of academic sources such as journal articles, books and websites i have used to conduct my analysis and come up with an opinion on my research question. The journal article “Marketing Military Realism in Call of Duty 4: Modern Warfare” by Matthew Payne, has been the key academic writing i have used throughout my Digital Artefact. Payne goes onto talk about the challenges that marketers face when trying to sell the idea of playing a military style game. His goal is to remove the interpretations and criticism that could link violence to the happenings in Iraq and Afghanistan.

Here is a list of other Academic Resources i have used:

Mead, C 2013, War Play Video games and the future of armed conflict, Houghton Mifflin Harcourt Publishing Company, New York

Moore, C 2012, Invigorating play: the role of affect in online multiplayer fps games, Guns, grenades, and grunts: first-person shooter games, Continuum, New York, N.Y., pp.341-364.

Payne, M 2016, Playing War: Military video games after 9/11, New York University Press, New York

8 thoughts on “BCM215 BETA

  1. Hi Maddy!
    It is clear you are really in touch with the concepts you’re exploring for your DA which is always a good sign! Your video used engaging animations and the frankness/informality of your speech draws audiences to listen to what you have to say. It’s great to see your shift from the first Call of Duty game to the other more culturally relevant one, because it shows your trial and error process which is at the core of this subject. The changes to your analytical framework are similarly great, and your new framework is so clearly interconnected.

    Something that is worth exploring, if you have not already, could be the military-entertainment complex as it directly relates to the ideas your exploring such as media effects theory etc. Here are some really interesting sources on the topic (which you probably have explored already) that could be useful in your prototypes.

    https://onlinelibrary-wiley-com.ezproxy.uow.edu.au/doi/full/10.1111/j.1467-9248.2011.00923.x

    https://www.theguardian.com/technology/2014/oct/22/call-of-duty-gaming-role-military-entertainment-complex

    Really looking forward to seeing the end result!
    – Luke 🙂

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  2. Hi Maddy!
    I really loved your beta. It was very in depth and you explained your new analytical framework really well for a general audience who may not know what those concepts mean. As you’ve mentioned in your video, I definitely think it would be good to look into some popular sources and news articles for well rounded research.

    I actually did a project last semester on Orientalism in the gaming industry, and in my research I found that some games like call of duty were being used as recruitment for the military in the USA. I think this is an interesting fact to investigate to see if this is the case in COD4 specifically and your frameworks of violence/realism. Here’s an academic source that looks at this – https://encompass.eku.edu/cgi/viewcontent.cgi?article=1348&context=etd

    https://www.washingtonpost.com/graphics/2019/video-games/call-of-duty-modern-warfare-behind-the-scenes/ – I think this news article may be useful to you as well as it talks about the behind the scenes creation of COD games and how they strove for realism (it even says they talked to real frontlines soldiers). From a brief scan it looks really really in-depth and interesting, and I think would be cool to relate to your project.

    I hope some of these sources and suggestions are helpful to you. Really interested in the findings of your project. Great job on the beta!

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  3. Hi Maddy, I’m very excited to see this DA come to fruition. I love the concept of looking at the COD especially modern warfare. I do like how you explained your new analytical frame work, it was in very good depth and I feel like you are definitely looking good going into your final project. I feel like you could analyses the context of the game, the political context the the COD series I think plays a massive role in the games especially due to them trying to depict a realistic war zone situation.

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  4. Hey Maddy!

    Love to see how your DA has progressed, I’m thankful that you took on board previous advice about the analytical framework, I’m still really intrigued to see what you’ve discovered about how realistic and/or inaccurate the games are to real warfare.

    You’ve produced a fairly solid prototype, though I am concerned that you may find yourself overloaded with these blog posts over the next couple of weeks with final assignments due, be sure not to overwork yourself too much. 🙂

    The only real question I have for you is; where is your feedback from a public audience? You’ve clearly analysed the pitch feedback, but there is no mention or screenshot of audience feedback. Was there no feedback? And if so, what have to learned from that? Perhaps you aren’t reaching your target audience because your platform or method of presenting your findings isn’t reaching a public audience. Either way, be sure to include your analysis of audience feedback in the final report.

    As always, I look forward to seeing how your DA report turns out.

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