Just to recap on my digital artefact and analytical framework which was stated in my beta video. My digital artefact will be looking into the game Call of Duty 4 : Modern Warfare where i will be creating a series of blog posts accompanied by a final video essay. I will be analysing whether Call of Duty 4: Modern Warfare is an accurate depiction of a modern war situations or is it more just for entertainment purposes.
Since completing the pitch, i gained feedback from tutors and peers on improvements i could make to my digital artefact and my analytical framework. What surprised me in regards to the feedback i have received is that peers had similar ideas on what concepts i should be look into. Many thought that the week 4 lecture of the Military-Industrial Complex and the Military Entertainment complex would be of use to my analysis and research. Below i have posted the comments made on my pitch.
I had originally created a semester schedule to keep myself on track with research, twitch stream and uploading of blog posts. For the last 3 weeks of semester i have recreated a new schedule with an achievable plan. Each week i will be posting 1 blog post on Call of Duty 4: Modern Warfare while also still watching twitch streams and playing the game myself.
There have been a variety of academic sources such as journal articles, books and websites i have used to conduct my analysis and come up with an opinion on my research question. The journal article “Marketing Military Realism in Call of Duty 4: Modern Warfare” by Matthew Payne, has been the key academic writing i have used throughout my Digital Artefact. Payne goes onto talk about the challenges that marketers face when trying to sell the idea of playing a military style game. His goal is to remove the interpretations and criticism that could link violence to the happenings in Iraq and Afghanistan.
Here is a list of other Academic Resources i have used:
Mead, C 2013, War Play Video games and the future of armed conflict, Houghton Mifflin Harcourt Publishing Company, New York
Moore, C 2012, Invigorating play: the role of affect in online multiplayer fps games, Guns, grenades, and grunts: first-person shooter games, Continuum, New York, N.Y., pp.341-364.
Payne, M 2016, Playing War: Military video games after 9/11, New York University Press, New York